![]() Generally speaking, this game has long and high difficulty spikes and only few easy levels mixed randomly inbetween. I feel like the first game was more consistent, but then again it's been a while since I've played that one as well. The main problem with it is balancing, I would describe it as a "mixed bag". While I'm generally enjoying the hack and think it's one of the better ones, I can't help but feel more frustration than satisfaction playing it. Currently I'm playing it rather actively again. The game has mostly been resting on my PC and I've only picked it up every now and then to play a few levels. It's always hard to structure texts of suchs lenght, but I simply have that much to say.įirst of all I'd like to mention that I haven't finished the hack yet, and that isn't a good sign, considering it's been released almost two years ago. ![]() A small warning that it's probably going to be a bit of a messy review. It's been almost two years since the release of TSRP2R and I feel like I finally owe the game a tentative review, mainly because of how much I respect FPI and because of how much I loved the first TSRPR (still my favorite hack). Sometimes, the second route is more hidden and harder to beat, but it will lead to a secret exit. There are also a few levels where you can go different roads. You can find a lot of hidden stuff here and there, dozens of bonus rooms and so on. Going by length, they have more from a Yoshi's Island-level. ![]() The levels for itself are most of the time very "big" compared to the typical SMW-level. ![]() But to stop Zycloboo, he must be able to return to the Mushroom Kingdom and for that he needs the gateways active, since they are Mario's only chance to return - well, that is the plan at least, heeheehee! Mario's only chance to stop Zycloboo is to activate the Power Switch again, which he disabled himself during his last adventure in this strange dimension to avoid misuse of it's power. To get Mario out of sight (or maybe for some other reasons?) he warps Mario and his castle into the Second Reality. This hack contains 87 long and challenging, sometimes puzzling levels, and there are 112 exits to find.Ī One-Eyed Big Boo called Zycloboo wants to conquer the Mushroom Kingdom, and like Bowser in "The Second Reality Project Reloaded" he wants to use the power source from another dimension called the Second Reality to get to his goal. The Second Reality Project 2 Reloaded: Zycloboo's ChallengeĪfter 4 years of slow but steady progress, this remake is finally completed. sections. You should also check out our tutorials section, where you will find tutorials to help you with many different aspects of SMW hacking.Link Show random Submission Details Name: If you ever want to create your own hack, be sure to read all the F.A.Q. In order to play a hack from our hacks section, you will need to know how to use IPS Patches. contains general information about SMW hacking, ROMs and emulation. ![]() The Getting Started section of our F.A.Q. They contain lots of helpful information! You should also see our "Help Getting Started?" section. In order to learn about SMW Hacking, first read our F.A.Q. We have tons of contents including SMW Music, Tools, and ROM Hacks. Welcome to SMWCentral Wiki! This wiki also claims to be the Super Mario World hacking website. ![]()
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